﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ForceYTrigger : MonoBehaviour
{
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.transform.CompareTag(Constants.Tag_Player))
        {
            GameManager.Instance.MainCameraCtr.ForceCamBottomToTarget();
        }
    }
}
